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D.SOLO

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Daria Solomon, 3D Design & Computer Science

About

Welcome to my website :)

DARIA
SOLOMON

  • 3D Designer
  • XR Developer
  • Programmer
  • Avid Gamer

Hello, my name is Daria and this is where I keep track of my projects. I'm a recent Computer Science graduate and I'm super passionate about 3D art and making videogames. I learn best by doing, and I'm writing all about it here.

I'm currently in the process of founding a VR software company along with my good friend Nicklas.



I studied computer science and kept modelling the whole way through, so the rendering and the code behind it are the same habit. I founded the Digital Creation Society at Constructor University, teach Blender to 25+ students, and built VR exhibitions for our student art festival. My thesis compares CPU and GPU implementations of smoothed particle hydrodynamics.

Projects

21 projects

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3D Work

Coding Projects

Rocky Mountain Landscape

Tools: Blender, Gaea, Year: 2025

Final render
Final render
Viewport render, showing scatter density and cliff placement
Viewport render, showing scatter density and cliff placement
1 / 2
  • Terrain authored in Gaea 2.0, dressed and lit in Blender
  • Geometry-node scatter for foliage, Megascans rocks to bridge fore- and background
  • Volumetric fog with a blue tint to push the mountain back

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Wide mountain landscape with volumetric fog and a castle on the ridge
ViewportFinal render

This past week I set out to make a big environment render, which is something that I have struggled with in the past. While it definitely wasn't easy, I'm pretty satisfied with the result.

The foreground is made up of some planes with plants scattered on top using geometry nodes, plus rock assets from Quixel Megascans. I used some of these to bridge the gap between the foreground and the big mountain at the centre of the scene.

The mountain itself is made in Gaea 2.0. Scattering plants on it turned out to be very costly for my computer, so I instead duplicated some of the foreground planes in areas that could really use the foliage, then added cliff assets to create a more interesting shape. On top of the mountain I placed some free castle scans from Sketchfab.

To tie it all together I covered the entire scene in volumetric fog with a blue tint, to make the mountain seem farther from the camera. The sky and lighting combine an HDR texture with Blender's sun.

Contact


Bremen, Germany
Graduating 2026

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