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D.SOLO

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Daria Solomon, 3D Design & Computer Science

About

Welcome to my website :)

DARIA
SOLOMON

  • 3D Designer
  • XR Developer
  • Programmer
  • Avid Gamer

Hello, my name is Daria and this is where I keep track of my projects. I'm a recent Computer Science graduate and I'm super passionate about 3D art and making videogames. I learn best by doing, and I'm writing all about it here.

I'm currently in the process of founding a VR software company along with my good friend Nicklas.



I studied computer science and kept modelling the whole way through, so the rendering and the code behind it are the same habit. I founded the Digital Creation Society at Constructor University, teach Blender to 25+ students, and built VR exhibitions for our student art festival. My thesis compares CPU and GPU implementations of smoothed particle hydrodynamics.

Projects

21 projects

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3D Work

Coding Projects

Water Textures & Effects

Tools: Blender, Year: 2025

Pier scene, foam built from a noise texture
Pier scene, foam built from a noise texture
  • Custom water shader: noise-driven foam, floating leaves, murky depth
  • Pool caustics faked with a texture-projecting spotlight
  • Rain built from a particle system blended with a generator rig
Rain pass, particle system blended with a rain generator

I started out this project wanting to make a scene using a realistic water material. My only experience with making water was when I tried to make an ocean animation a couple of years ago.

By far one of the things I like most about this material is making little bits of foam on top of the water using a noise texture. I think it makes it look much murkier. I also added some leaves on top.

Next I wanted to experiment with caustics that reflect on walls in indoor pools. I found some of those liminal pool renders to use as reference, and settled on making a custom spotlight that projects the desired texture.

Then I tried my hand at rain. I struggled most with the little splashes and wasn't very happy with them. I found a free rain generator, studied it, and blended it with my own particle system. I also added a raindrop material to the car. To make this look better I should have added motion blur and volumetric fog for a more cinematic look.

Contact


Bremen, Germany
Graduating 2026

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