About
From moody urban bridges to Roman marketplaces to a mountain range built in Gaea and dressed in Blender, my work is mostly environments and product renders, with a steady detour into animation.
With a foundation in both 3D design and computer science, I approach visuals from two directions at once. I founded the Digital Creation Society at Constructor University, teach Blender to 25+ students a year, and built VR exhibitions for our student art festival. My thesis compares CPU and GPU implementations of smoothed particle hydrodynamics.
11
projects published
The Rookies
25+
students taught
Blender workshops, per year
3
engines written
raytracer, 3D, voxel
BSc
computer science
Constructor University
What I do
3D & Environments
Large-scale terrain in Gaea dressed in Blender, geometry-node scatter systems, volumetric atmosphere, and compositing. Environments are where I spend most of my time.
Product & Animation
Product renders with controlled lighting rigs, material studies across glass, chrome and brushed metal, and seamless looping animation. Blender and DaVinci Resolve end to end.
Engineering
A Computer Science degree underneath the visuals. Raytracers and voxel engines written from scratch in Python, data pipelines in industry, and a thesis on GPU-accelerated fluid simulation.
Experience
June — Sept 2025
Research & Development Intern
Procter & Gamble, Kronberg
Built an automatic data-processing pipeline for electronic device test measurements, with an interactive Power BI dashboard on top.
Sept 2024 — June 2025
IT Student Assistant
Constructor University Bremen
Built a web dashboard visualising Tenable security-scan vulnerabilities across university servers. Implemented role-based access control on CampusNet. Deployed an Angular prototype for a virtual campus tour and shot the 360° photography for it.
Sept — Oct 2024
3D Animator
Nebula Form GmbH, Bremen
Produced and edited a 3D animated short showcasing the product, in Blender and DaVinci Resolve.
Leadership
Sept 2024 — June 2026
Founder and President
Digital Creation Society, Constructor University
Lead the 3D asset creation workshop, teaching Blender to over 25 students a year for three years running. Built interactive VR exhibitions in Blender and Unity for the ArtFest student art exhibitions. Organised Press Play, the largest game development hackathon at Constructor University.
Sept 2024 — June 2026
Team Lead, Fintech
IB&CM, Constructor University
Ran workshops on blockchain, machine learning, operating systems and cybersecurity with industry professionals. Collaborated with IBM-Z on a student info session about mainframes.
Education
Sept 2023 — June 2026
Constructor University Bremen
BSc Computer Science, Minor in Data Science
Coursework: Programming in C/C++, Algorithms & Data Structures, Operating Systems, Databases and Web Services, Matrix Algebra, Advanced Calculus I/II, Probability and Random Processes, Data Analytics and Modeling.
Thesis: Smoothed Particle Hydrodynamics, a performance comparison of CPU and GPU implementations in 2D and 3D on consumer hardware
Sept 2019 — June 2023
International Computer Highschool of Bucharest
Romania
Code
Python Raytracer
A ray tracer built from scratch to understand what Blender is doing when it renders. Lighting, shading, reflection, and material properties, implemented rather than configured.
Python 3D Engine
A mesh viewer with camera translation and rotation. Accepts primitives by vertex definition or low-poly .obj imports.
Python Voxel Engine
A retro voxel engine using pygame, numpy and numba.
Vinyl Record Store
Full-stack online record store, built with two teammates for Databases and Web Services.
C Chat App
A multithreaded group chat in C. Clients pick a username and message a listening server.
ASCII Art Converter
Converts images to grayscale ASCII using pygame, OpenCV and numpy.
Skills
- 3D & Visual
- BlenderGaeaUnityUnreal Engine 5DaVinci Resolve
- Programming
- C / C++C#PythonSQLHTML / CSS
- Frameworks
- React / React NativeNode.jsAngular
- Tools
- Git / GitHubLinuxPower BI
- Languages
- Romanian (native)English (C2)German (A2)