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About

From moody urban bridges to Roman marketplaces to a mountain range built in Gaea and dressed in Blender, my work is mostly environments and product renders, with a steady detour into animation.

With a foundation in both 3D design and computer science, I approach visuals from two directions at once. I founded the Digital Creation Society at Constructor University, teach Blender to 25+ students a year, and built VR exhibitions for our student art festival. My thesis compares CPU and GPU implementations of smoothed particle hydrodynamics.

  • 11

    projects published

    The Rookies

  • 25+

    students taught

    Blender workshops, per year

  • 3

    engines written

    raytracer, 3D, voxel

  • BSc

    computer science

    Constructor University

What I do

3D & Environments

Large-scale terrain in Gaea dressed in Blender, geometry-node scatter systems, volumetric atmosphere, and compositing. Environments are where I spend most of my time.

Product & Animation

Product renders with controlled lighting rigs, material studies across glass, chrome and brushed metal, and seamless looping animation. Blender and DaVinci Resolve end to end.

Engineering

A Computer Science degree underneath the visuals. Raytracers and voxel engines written from scratch in Python, data pipelines in industry, and a thesis on GPU-accelerated fluid simulation.

Experience

  • June — Sept 2025

    Research & Development Intern

    Procter & Gamble, Kronberg

    Built an automatic data-processing pipeline for electronic device test measurements, with an interactive Power BI dashboard on top.

  • Sept 2024 — June 2025

    IT Student Assistant

    Constructor University Bremen

    Built a web dashboard visualising Tenable security-scan vulnerabilities across university servers. Implemented role-based access control on CampusNet. Deployed an Angular prototype for a virtual campus tour and shot the 360° photography for it.

  • Sept — Oct 2024

    3D Animator

    Nebula Form GmbH, Bremen

    Produced and edited a 3D animated short showcasing the product, in Blender and DaVinci Resolve.

Leadership

  • Sept 2024 — June 2026

    Founder and President

    Digital Creation Society, Constructor University

    Lead the 3D asset creation workshop, teaching Blender to over 25 students a year for three years running. Built interactive VR exhibitions in Blender and Unity for the ArtFest student art exhibitions. Organised Press Play, the largest game development hackathon at Constructor University.

  • Sept 2024 — June 2026

    Team Lead, Fintech

    IB&CM, Constructor University

    Ran workshops on blockchain, machine learning, operating systems and cybersecurity with industry professionals. Collaborated with IBM-Z on a student info session about mainframes.

Education

  • Sept 2023 — June 2026

    Constructor University Bremen

    BSc Computer Science, Minor in Data Science

    Coursework: Programming in C/C++, Algorithms & Data Structures, Operating Systems, Databases and Web Services, Matrix Algebra, Advanced Calculus I/II, Probability and Random Processes, Data Analytics and Modeling.

    Thesis: Smoothed Particle Hydrodynamics, a performance comparison of CPU and GPU implementations in 2D and 3D on consumer hardware

  • Sept 2019 — June 2023

    International Computer Highschool of Bucharest

    Romania

Code

Skills

3D & Visual
BlenderGaeaUnityUnreal Engine 5DaVinci Resolve
Programming
C / C++C#PythonSQLHTML / CSS
Frameworks
React / React NativeNode.jsAngular
Tools
Git / GitHubLinuxPower BI
Languages
Romanian (native)English (C2)German (A2)