DARIA
SOLOMON
Hello, I'm a 3D Designer and Computer Science graduate based in Germany.
I model environments, products, and animation in Blender, and I write the software underneath it. Raytracers, voxel engines, a fluid-dynamics thesis. The render and the maths behind it are the same interest.
/ work.
More on The Rookies
Rocky Mountain Landscape
2025First large-scale environment. Terrain in Gaea, scattered in Blender, tied together with fog.

Water Textures & Effects
2025A run at realistic water: murky foam, pool caustics, and rain that took three tries.

Headphones
2024Modelling practice turned product shoot. Four finishes, one lighting rig.

Patlabor 2 Scene
2024Shot-for-shot recreation of frames from Oshii's Patlabor 2.

Satisfying Loops
2024Short seamless loops, made after getting far too into the ones on my feed.

Urban Bridge
2024Dusk, wet concrete, and a compositing pass doing most of the mood.

Roman Marketplace
2024Warm stone, hard shadows, and a crowd of props that had to feel lived-in.

Luxury Chronograph
2024Brushed steel, sapphire glass, and the hardest highlights to get right.

Object Studies
2024Single-object drills. Glass, chrome, and emission, one problem at a time.
/ about.
From moody urban bridges to Roman marketplaces to a mountain range built in Gaea and dressed in Blender, my work is mostly environments and product renders, with a steady detour into animation.
With a foundation in both 3D design and computer science, I approach visuals from two directions at once. I founded the Digital Creation Society at Constructor University, teach Blender to 25+ students a year, and built VR exhibitions for our student art festival. My thesis compares CPU and GPU implementations of smoothed particle hydrodynamics.