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DARIA
SOLOMON

Hello, I'm a 3D Designer and Computer Science graduate based in Germany.

I model environments, products, and animation in Blender, and I write the software underneath it. Raytracers, voxel engines, a fluid-dynamics thesis. The render and the maths behind it are the same interest.

Contact

mail4dariasolo@gmail.com

Based in

Bremen, Germany

/ about.

From moody urban bridges to Roman marketplaces to a mountain range built in Gaea and dressed in Blender, my work is mostly environments and product renders, with a steady detour into animation.

With a foundation in both 3D design and computer science, I approach visuals from two directions at once. I founded the Digital Creation Society at Constructor University, teach Blender to 25+ students a year, and built VR exhibitions for our student art festival. My thesis compares CPU and GPU implementations of smoothed particle hydrodynamics.

More About Me